![]() The rest of the stuff is harder to explain. Other things regarding the fsctions I can rationalize as Kane needing to change his plans, with his world altering middle no longer being a viable means to obtain his goal, and Cabal going rogue leading to an understandable drop in cyborg related tech. Game play wise, I consider Kane's Wrath to be peak C&C - my major complains with the game is with how EALA went about the game, as it was apparent that they wanted a more grounded game (to be fair, so did Westwood, when you look at their original C&C3 concepts), and one that was more geared towards e-sports.įor the lore stuff, I try to rationalize it several ways - GDI budget cuts (which EA would also use when creating the Steel Talons sub-faction) and Nod splitter groups (also an explanation used by EA to describe discrepancies in tech), as well as each of them refocusing on Tiberium itself more than the other faction, GDI in particular. ![]() ![]() I know what you mean, I loved the game but design wise it felt very disconnected from TS. ![]()
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